Tuesday, March 15, 2016
FIFA 16 was the best-selling game on Amazon last year
FIFA 16 was the best-selling game on Amazon last year, and the 10th best-selling item across its entire product line-up, the retailer has revealed.
While sales figures for the game have not been revealed, EA's latest football game managed to outsell Call of Duty: Black Ops 3, which landed at No.2 in Amazon's best-selling video games of 2015, and Fallout 4 at No.3.
The retailer's report also suggests that Grand Theft Auto V was the fourth best-selling game of the year, with FIFA 15 in at No.5. Sales data is said to have been recorded between January 1, 2015-December 13, 2015.
The best-selling game in the run-up to Christmas, however, (which Amazon says is based on unit sales between November 1-December 13) was Fallout 4, ahead of Black Ops 3 at No.2 and Star Wars Battlefront at No.3.
It isn't yet known which game came out on top in the UK across all retailers.
Black Ops 3, meanwhile, continues to dominate the top of the weekly UK charts, holding on to the top spot for four weeks in a row to become the first No.1 of 2016.
Sunday, January 3, 2016
Fifa 16-Liverpool best young player
Fifa 16 is a widely popular, annually released game created by EA and adored by football fans around the world, but which Liverpool player grows into an incredible asset in this years version of the game?
If you're a Liverpool fan who plays Fifa 16, you probably already have a career mode going, but if your main focus is ultimate team you might not be all that familiar with the outstanding Joe Gomez. In the games career mode, Gomez starts out as a lowly 68 rated left-back, however I promise you he becomes amazing!
Going off statistics and numbers, his current potential in game is 80, meaning he can grow 12 overall ratings through training and general use of the player. What's best about Gomez in game his how good he feels when he finally grows. Even when he reaches around 75 rated (which he did in just one season of my career mode) he feels incredible to use. His speed allows him to dash up the wing and provide overlapping runs if you play a central formation, and his defending improves so quickly he goes from being a liability to an asset.
He is capable of playing LB, CB and RB, so training Joe Gomez from the start of your career mode will give you the perfect defensive player to fill any gaps and allow rotation between big games. He's quick, tall and good in the air, making Gomez a perfect defender to utilise no matter what. If you get rid of this player, you're missing out!
If you don't feel like 'wasting' a training spot on the English youngster, you could even use the loan system within the game to allow him to grow away from your club, and then recall him when he becomes a high enough rating to perform well. Gomez is also an incredible signing if you start as a manager of a lower league club, as he'll grow very fast. Buy fifa 16 coins
If you're a Liverpool fan who plays Fifa 16, you probably already have a career mode going, but if your main focus is ultimate team you might not be all that familiar with the outstanding Joe Gomez. In the games career mode, Gomez starts out as a lowly 68 rated left-back, however I promise you he becomes amazing!
Going off statistics and numbers, his current potential in game is 80, meaning he can grow 12 overall ratings through training and general use of the player. What's best about Gomez in game his how good he feels when he finally grows. Even when he reaches around 75 rated (which he did in just one season of my career mode) he feels incredible to use. His speed allows him to dash up the wing and provide overlapping runs if you play a central formation, and his defending improves so quickly he goes from being a liability to an asset.
He is capable of playing LB, CB and RB, so training Joe Gomez from the start of your career mode will give you the perfect defensive player to fill any gaps and allow rotation between big games. He's quick, tall and good in the air, making Gomez a perfect defender to utilise no matter what. If you get rid of this player, you're missing out!
If you don't feel like 'wasting' a training spot on the English youngster, you could even use the loan system within the game to allow him to grow away from your club, and then recall him when he becomes a high enough rating to perform well. Gomez is also an incredible signing if you start as a manager of a lower league club, as he'll grow very fast. Buy fifa 16 coins
Sunday, November 22, 2015
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Thursday, November 12, 2015
FUT 16 - Promotion or Profiteering?
The simple fact is, that every time a big or unique player gets released into Ultimate Team, EA's digital revenue spikes. So from their perspective why not release more Hero's? That strategy (if it is at play) is an incredibly dangerous one, and it's a very slippery slope once you get started. As soon as your profits break all known records (which they have) they always need to be bettered in the eyes of shareholders, and for us that only means more and more of this stuff happening in FUT. A self perpetuating spiral of doom if you will.
What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.
FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.
Except however, for a few slightly worrying new trends in Ultimate Team.
Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.
The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?
That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.
EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.
Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?
Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.
Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.
All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.fut 16 coins
The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.
How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.
What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.
FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.
Except however, for a few slightly worrying new trends in Ultimate Team.
Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.
The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?
That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.
EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.
Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?
Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.
Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.
All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.fut 16 coins
The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.
How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.
Wednesday, September 16, 2015
Top 20 Bundesliga Player Ratings - FIFA 16
Here are the top 20 players from the Bundesliga in FIFA 16.
20. Thiago - FC Bayern Munchen
19. Benedikt Howedes - FC Schalke 04
18. Sokratis - Borussia Dortmund
17. Bernd Leno - Bayer Leverkusen
16. Mario Gotze - FC Bayern M��nchen
15. Javi Martinez - FC Bayern Munchen
14. Medhi Benatia - FC Bayern Munchen
13. Xabi Alonso - FC Bayern Munchen
12. David Alaba - FC Bayern Munchen
11. Naldo - VfL Wolfsburg
10. Mats Hummels - Borussia Dortmund
9. Marco Reus
8. Arturo Vidal - FC Bayern Munchen
7. Thomas Muller - FC Bayern Munchen
6. Franck Ribery - FC Bayern Munchen
5. Robert Lewandowski - FC Bayern Munchen
4. Philipp Lahm - FC Bayern Munchen
3. Jerome Boateng - FC Bayern Munchen
2. Arjen Robben - FC Bayern Munchen
1. Manuel Neuer - FC Bayern Munchen
Saturday, August 29, 2015
FIFA 16: Predicting Every Tottenham Player Rating
Tottenham Hotspur had a relatively positive Premier League 2014/15 campaign and finished in fifth place, just six points behind those coveted Champions League places. Essentially they did a Tottenham. Mauricio Pochettinos side looked brilliant at times but couldnt maintain their challenge for the top four, dropping points against Burnley, Stoke and Aston`Villa during the business end of last season.
FIFA-wise Tottenham represent a sturdy pair of hands who can do you proud against West Ham, Newcastle and Stoke but against the top teams they dont represent enough quality for you to continuously challenge your mate who has gleefully selected Man United. Spurs big-game players such as Christian Eriksen, Hugo Lloris and (this years) Harry Kane will guarantee you some luxurious button-pressing on FIFA 16 coins but have the North London side improved enough during the summer transfer window to begin to compete with big boys?
Not really. On a whole Tottenhams player ratings will definitely improve due to the number of young players who broke into the first team last season.Positive performances from Mason, Nacer Chadli and Danny Rose will give Pochettinos side a boost alongside new signings, Toby Alderweireld and Clinton NJie but the lack of big spending this transfer window means Spurs will be continue to be the best of the non-elite sides.
This article will look at each player poised to be in Tottenhams team next season and attempt to predict the rating that they will be given by EA Sports football brains. The algorithm being used takes the performances from last season combined with their FUT (FIFA Ultimate Team) card from last term.
Wednesday, July 22, 2015
“Soon” sounds awfully optimistic.Square Enix Yanks Bug-Ridden Final Fantasy XIV on Mac
Waves of vitriolic gamers forced Final Fantasy publisher Square Enix’s hand, prompting the company to suspend sales of the Mac version of its online roleplaying opus heading into the holiday weekend, citing—as with Arkham Knight—serious performance issues.
The game’s producer/director Naoki Yoshida outlined the issue in a 2,000-word mea culpa on Square Enix’s forums. In summary: the Mac version was released too soon, the system requirements were set too low, and boy is Square Enix ever sorry. The word “apologize” occurs seven times on the page.
The Mac version of Final Fantasy XIV uses middleware developed by TransGaming to get Windows’ DirectX visual systems working in the Mac’s OpenGL environment. That, in portability parlance, is what’s known as a wrapper, and since wrappers have to translate crazy-complex rendering logic in realtime, they always induce a performance penalty. Studios use wrappers to port games much faster, lowering their development costs. But what’s interesting in Yoshida’s disclosure is his claim that a native OpenGL version would still have been significantly inferior to the DirectX version.
“Taking into account FFXIV’s high-end graphics, and the need to simultaneously render multiple objects, we determined that it would be near impossible to provide the same frame rate in native OpenGL that could be achieved with DirectX,” he writes, going on to explain why, and that both cost and the low rate of native performance returns led to the company’s decision to use a wrapper.
Long story short, if you want to play Final Fantasy XIV at maximal speeds on a Mac, use Boot Camp. If you want a refund, Square Enix has you covered here. And if you bought the game and plan to ride things out, Yoshida says the company plans to update the game’s system requirements imminently, continue to improve the game’s performance, and once those two points align, re-release the game for sale.
Indeed, Yoshida writes that “With the adoption of DirectX11 for Mac, and the replacement of OpenGL with a new graphics API in Apple’s next OS, the fundamental gap in current performance issues may soon be eliminated.”
Thursday, July 16, 2015
Elder Scrolls Online PS4, Xbox One, PC: Tamriel Unlimited changes revealed
The new pack from ZeniMax Online Studios will launch first on PC on August 31, then Xbox One on September 15, followed finally by PlayStation 4 on September 16.
The heart of the Cyrodiilic Empire has fallen to Daedric Prince Molag Bal and it is up to the three alliances to retake the Imperial City while still fighting amongst themselves.
The Imperial City is the first DLC game pack for Elder Scrolls Online and has been promised to add hours of additional gameplay.
New areas, quests, enemies, and exclusive items are set to be added, while pricing depends on the status of a players ESO Plus membership.
The full Imperial City DLC game pack is included with an active ESO Plus membership, although if you are not an ESO Plus member, or your membership lapses, the Imperial City DLC game pack will cost 2,500 crowns in the ESOTU Store.
The Imperial City will come in two parts-the DLC game pack, and the base-game patch, while everyone who owns The Elder Scrolls Online: Tamriel Unlimited will receive the base-game patch at no cost.
Tuesday, July 7, 2015
Real Madrid vs Real Madrid on FIFA 15
We play the "same shirts mega challenge" because there are no real games to preview
Those who have played FIFA 15 since its release will have noticed a recurring theme online; an annoying, impossible-to-escape reality in which every single person you play against chooses Real Madrid.
Real Madrid are just too good in the game. All the pace, all the power, all the Ronaldo, Bale and Benzema. The UK FIFA champion told our very own Tom Edwards that his number one tip for winning at FIFA was simply, "go as Real Madrid".www.gmfifa.com
And so, to celebrate the absence of any real football taking place this week, we have simulated the pinnacle of all FIFA 15 games: Real Madrid vs Real Madrid.
To make this less boring and add a touch of spice, we have played the game wearing the exact same iconic white strip, making the deduction of who you are passing to very difficult.
What ensued was a game of FIFA full of twists, turns and ridiculous penalty decisions. Enjoy.www.gmusd.com
Thursday, July 2, 2015
ArenaNet added that specific refund timings as well as the extra character slot timings will be revealed soon.
"For all players who purchased the Guild Wars 2 core game from our website and registered it between January 23, 2015 and June 16, 2015 in anticipation of Guild Wars 2: Heart of Thorns, we will automatically refund what you paid for the core game should you decide to pre-purchase Guild Wars 2: Heart of Thorns from our website or in-game store any time through July 31, 2015. If you take advantage of this refund and pre-purchase Guild Wars 2: Heart of Thorns, all of your current account progress will be kept intact.
"If you purchased the core Guild Wars 2 game from our website and registered it between January 23, 2015 and June 16, 2015, and you no longer want to play Guild Wars 2, we will refund your core game purchase price and close your account provided you make the request by July 31, 2015. Please contact our Customer Support team to make this request.
"If you purchased the core game from a third party, we are unable to provide a refund. However, if you registered the core game between January 23, 2015 and June 16, 2015 and upgrade it by pre-purchasing any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns' launch, we will add one additional character slot to your Guild Wars 2 account."www.mmozt.com
ArenaNet added that specific refund timings as well as the extra character slot timings will be revealed soon.
Sunday, May 31, 2015
Gearing Up for Apexis Changes in Patch 6.1
In Warlords of Draenor, players can use Apexis Crystals to buy new gear, collectable items, and even Followers. With enough Crystals, even those who are having no luck with the RNG goblins can get new and powerful gear to help them take their adventures in Azeroth even further. Currently, the Apexis traders in the Horde town of Warspear and Alliance town of Stormshield offer gear up to item level 655, but in Patch 6.1, you’ll be able to trade up to ilvl 670 Ethereal Waist, Head, Wrist, Legs, Hands, Back, and Finger (ring) items.
There are already lots of ways to get Apexis Crystals, and with the patch we’re introducing even more in the form of new Missions and purchasable Scouting Missives, which will be available for 200 Garrison Resources each. These Missives can be purchased in your Garrison and will unlock an additional Apexis Crystal daily quest.
A change to questing is also coming with the patch that makes it so players will no longer be able to work on quests and complete them while in a Raid group (though Apexis Crystals will still drop from enemies). You’ll still be able to use the Group Finder tool to locate five-player groups you can join to complete your Apexis dailies.
You can read the complete Patch 6.1 notes here.
For more information on gathering and spending Apexis Crystals, check out Wowhead’s handy guide.
Tuesday, May 12, 2015
FIFA 15 review: football fantasy
One play and its aftermath fairly summarize the subtle distinction of FIFA 15 from the five-year run of best-in-class offerings that preceded it.
It was beyond the 90th minute in a match between FC Barcelona, one of the best teams in the game, and Tottenham Hotspur, under my frantic direction. We'd given up a goal at the end of the first half and now I was looking at a 1-0 loss. I sent the entire team into an all-out attack.
Then the miracle happened. Not only did it look like one, it felt like one.
My goalkeeper scooped up an indifferent Barcelona shot and boomed the ball well past midfield. Federico Fazio chest-trapped it and, in one motion, turned and lobbed a soft ball to Emmanuel Adebayor, steaming in from the left. The striker headed it into the back of the net past the bewildered defenders and a frozen goalkeeper. It must have taken less than 10 seconds, start to finish.
Adebayor raced to the corner flag, pursued by nine delirious teammates, and was pinned to the ground. White Hart Lane shook; the speakers poured forth the crowd's joy. The camera vibrated as the images cycled-there's Messi! Head down, hands on hips! Absolutely stoic.
In that scene are the key ingredients of the FIFA 15 experience: the new television presentation, the emphasis on player reactions and emotions, a lucky bounce or two from the new momentum-based physics added to the ball, a goalie caught flat-footed, and a big goal. Absolutely the big goal.
It was beyond the 90th minute in a match between FC Barcelona, one of the best teams in the game, and Tottenham Hotspur, under my frantic direction. We'd given up a goal at the end of the first half and now I was looking at a 1-0 loss. I sent the entire team into an all-out attack.
Then the miracle happened. Not only did it look like one, it felt like one.
My goalkeeper scooped up an indifferent Barcelona shot and boomed the ball well past midfield. Federico Fazio chest-trapped it and, in one motion, turned and lobbed a soft ball to Emmanuel Adebayor, steaming in from the left. The striker headed it into the back of the net past the bewildered defenders and a frozen goalkeeper. It must have taken less than 10 seconds, start to finish.
Adebayor raced to the corner flag, pursued by nine delirious teammates, and was pinned to the ground. White Hart Lane shook; the speakers poured forth the crowd's joy. The camera vibrated as the images cycled-there's Messi! Head down, hands on hips! Absolutely stoic.
In that scene are the key ingredients of the FIFA 15 experience: the new television presentation, the emphasis on player reactions and emotions, a lucky bounce or two from the new momentum-based physics added to the ball, a goalie caught flat-footed, and a big goal. Absolutely the big goal.
Friday, March 27, 2015
Bug Fixes and New Rosters Available in New FIFA 15 Ultimate Team Update for Windows Phones
The most recent updates for FIFA 15 brought new bug fixes for consoles and PCs. In addition, the new Major League Soccer (MLS) expansion clubs, Orlando City SC and New York City FC, were added to the game.
Though the mobile app hasn’t introduced the new clubs, there has been new features added to the game and bug fixes.
An update for FIFA 15 Ultimate Team on Windows and Windows Phone has just been released, and with it comes all the updated player rosters following the closure of the January transfer window for the big leagues in Europe, in addition to stability improvements to the connection of the app to EA servers.
The downloadable version for FIFA 15 Ultimate Team update for Windows and Windows Phone are located in the links below.
Though the mobile app hasn’t introduced the new clubs, there has been new features added to the game and bug fixes.
An update for FIFA 15 Ultimate Team on Windows and Windows Phone has just been released, and with it comes all the updated player rosters following the closure of the January transfer window for the big leagues in Europe, in addition to stability improvements to the connection of the app to EA servers.
The downloadable version for FIFA 15 Ultimate Team update for Windows and Windows Phone are located in the links below.
Monday, November 17, 2014
How to Use Right Method to Make FIFA 15 Coins
Mmobays.co is the worldwide leading fifa coins supplier, offer cheapest fifa 15 coins for ps4, ps3, xbox one, xbox 360, pc and ios, today mmobays will tell you how to make fifa 15 coins in right method.
You might have heard of the Method that is used for making FIFA 15 coins effectively. The moments when there are more gamers will have several times more traffic compared to the moments with much less traffic. We will analyze the best moments to sell or buy cards to make FIFA coins.
It is good to buy cards during 1:00 am to 6:00 am. However, since there are fewer active gamers in market, its absolutely hard to sell. There are fewer cards you can buy while since the competition become lower, its possible to find out good opportunities. Well suggest you to bid some items that you find cheap even if youre not active during the period. Youll get chances to make FIFA coins from them.
The good time to sell cards is during 4:00 pm to 10:00 pm. Despite the large competition, as the traffic gets to the most, the sales will increase dramatically. The phenomenon which happens in the category four will be stronger in this time. Its when the inexperienced gamers come and so great bargains appear.
The amount of FIFA 15 coins you could make with the method will be unlimited since you are able to find endless profitable profits.
It is easy to use this Method. You could use it as frequently as you want. It will work well combined with some other methods. To be rich of FIFA coins is often an advantage in this game. Even if youve known market quite well, which is required, you might be harmed by the price fluctuation that happens suddenly. You should be cautious when the cards become too cheap. This market might have ever changed, you dont realize and you might think about that the low prices are the influence of the time that youre buying. Be careful and you will not lose your FIFA 15 coins.
You might have heard of the Method that is used for making FIFA 15 coins effectively. The moments when there are more gamers will have several times more traffic compared to the moments with much less traffic. We will analyze the best moments to sell or buy cards to make FIFA coins.
It is good to buy cards during 1:00 am to 6:00 am. However, since there are fewer active gamers in market, its absolutely hard to sell. There are fewer cards you can buy while since the competition become lower, its possible to find out good opportunities. Well suggest you to bid some items that you find cheap even if youre not active during the period. Youll get chances to make FIFA coins from them.
The good time to sell cards is during 4:00 pm to 10:00 pm. Despite the large competition, as the traffic gets to the most, the sales will increase dramatically. The phenomenon which happens in the category four will be stronger in this time. Its when the inexperienced gamers come and so great bargains appear.
The amount of FIFA 15 coins you could make with the method will be unlimited since you are able to find endless profitable profits.
It is easy to use this Method. You could use it as frequently as you want. It will work well combined with some other methods. To be rich of FIFA coins is often an advantage in this game. Even if youve known market quite well, which is required, you might be harmed by the price fluctuation that happens suddenly. You should be cautious when the cards become too cheap. This market might have ever changed, you dont realize and you might think about that the low prices are the influence of the time that youre buying. Be careful and you will not lose your FIFA 15 coins.
Tuesday, November 4, 2014
FIFA 15 has a large number of advancements and new stuff
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Extremely, EA’s High quality Certainty crew uncomprehensible this: you will discover a bug in FIFA 15 that offers all players with Relate in Nursing jobs unequalled need to operate to the centre in the sphere.
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Thursday, September 18, 2014
ArcheAge Launch Update: Capacities, Communication, and Where to Find Info
Hi everyone, we'd like to thank you all for being a part of this absolutely massive launch of ArcheAge, Huge archeage gold sale at mmobays.co.
We've heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven't felt in a long time. When people are in and playing, we hear a lot that the game's the great, exciting experience they were waiting for.
While it's been great for many, it's been uneven for others, most notably if you're stuck waiting. (We know, we wait in the same queues you do.)
Know that we haven't been, and won't be, resting until the experience is great for everyone. We've been talking to you a lot about "patience - which has been extreme in some cases for sure.
I'd like to talk about what we're doing to make sure that all of you can have that same kind of experience.
SERVER CAPACITIES AND YOU
In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We'd strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.
In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There's a fair amount of science that goes into it, and in general it's pretty accurate. We then include extra for overflow, just in case we need more.
In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we've expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge]) whenever this occurs.
Inside the business you'll hear people call this "problems of success," but make no mistake - since it negatively affects you, we remain obsessively focused on the "problem" part, not the "success" part. We treat these as high priority problems that we need to solve, as rapidly as possible.
GREAT, THANKS. THAT'S SUPER. WHAT ARE YOU DOING NOW?
Right. There are things going on both in and out of game to make things better:
1) Yes, more hardware is on its way to helping you! We're still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We've heard both the "more servers" and "no more servers" crowds, and are certain we need to take steps toward more. I'm happy to share that the next round of hardware landed with our team in Texas this morning.
While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like "customs," there will be some delay between helping out the two regions. Do note that we're doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)
We'll be talking more about the details here over the coming days, in our Launch FAQ thread.
2) Note that we've been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we'd be keeping an eye out to see if it became a problem. Well, it's officially a problem when actual players who will be playing can't get in.
If you're not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as "I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time," those will still earn a quick trip to desktop.
We're also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.
3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You've wanted to talk with them a lot. And they really do want to help.
Trion's CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge's launch. There's a veritable dedicated army of people wanting to help. We're also happy to announce that we're ramping that up even more. As with all of our CS in the past, we're continuing down the path of natively fluent CS reps in each language we service.
4) Communication is critical during launches - We do get that. I've personally tweeted more during this launch than I think I have since Twitter existed. We're going to be redoubling our efforts, most notably on our forums, with even more people pitching in.
We had been trying to focus our updates into specific known locations, but that's not having the effect that we had hoped. We need to be in more places and threads that you're already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We've been continuously working like crazy knocking down the types of launch issues one might expect, but if you don't see evidence of it, then it's not as helpful to you. We get that too.
Sunday, July 20, 2014
One Month into WildStar
We're now one month out from the launch of WildStar – it seems like a good time to look back on our first month of being a Real Game. When you put as much
blood, sweat, and tears into a game like this, you hope that when it's out in the public that it's well received. We've been fortunate enough to experience
just that – fan response and buzz has been phenomenal, reviews and press coverage has been great, and the number of players rushing to get into Nexus has
been strong. So strong, in fact, that we've had the need to add new servers to keep up with the demand and stabilize queue times.
Pulling off a smooth MMO launch is no easy task, but our dedicated team here has managed to make WildStar's launch month relatively painless, and I'm very
proud of them for that work. We've dealt with the odd hiccup, but there haven't been any major issues preventing folks from enjoying WildStar (especially
once we got the launch queues under control as rapidly as possible). The community has been great about identifying bugs they've encountered, and our team
here has done an equally admirable work in providing hotfixes and solutions to these issues. We're working toward ensuring the best experience for seasoned
players and new MMO folks just getting into Nexus.
This week we have the Strain Ultra-Drop hitting the live game, and this massive content offering will give fans a good idea of what they can expect from us
moving forward. Players now have access to a new zone, new housing items, new gear, new mounts, new lore to discover… and that's not even everything!
When we launched WildStar, the buzz was that we were one of the most feature-rich and content-rich MMOs ever to launch, and we're doubling down on that:
providing large amounts of new stuff to do, tweaking existing content and features, and adding and improving areas at a regular cadence with future drops.
If you think there's a lot to do on Nexus now, cool – but really our goal is to have the best MMO on the planet over time, and our secret to that is to keep
listening to our players, being responsive in real time on major issues, staying transparent, and growing and improving the game on a regular basis. If we
can every month improve where we can do better and further grow the areas we're already strong, we'll win that race.
Stuff we'll keep working on: We just banned over the last few days 7200 botters and hackers; PLEASE use 2-factor authentication as the vast majority of
these are hacked accounts using account names and passwords from previous games. We'll ban more (anecdotally this has had a good effect on seeing less
mining bots in the game, but there will be more until they run out of hacked accounts) and add more tools and detections to help (in the same way we got zone
spam under control). To help out we're dogpiling lots of folks (devs, folks from other groups, folks from other games) to help out our CS team with tools
and bodies – they have to both handle bans and also restore the hacked accounts, which takes time. I suspect the next round of dev fixes that are
incoming should make yet more major improvements, but I'll hold off standing in front of a 'Mission Accomplished' banner until we're sure. Since we're the
popular game in the industry right now we certainly have the attention of all the RMT scammers/hackers, and we'll keep fighting that fight.
Many improvements on optimizations have gone in the last month and just before launch; many folks have seen big improvements from the various beta drivers as
manufacturers have released those, and there are some new AMD fixes going in in this week and work continues on optimizing on all systems. We've also had,
I'd say, a pretty rapid pace of bugfixes and class fixes going in; that of course will continue and we'll always work to tweak class balance as we gather
data and folks figure out the optimal gameplay styles for the classes. And in the comment threads that follow you'll rapidly see a list of those issues we
haven't hit yet – but of course we're always looking at the feedback and data and improving; we just addressed a lot with this update and we will always be
responsive.
It's been a pretty busy time and we're pretty happy with where things are at, while (always) being transparent on what we want to do better. We want to
thank you all for your time on Nexus, for helping new players get acquainted to the game (they're the hardcore of the future) and for sharing ideas and
thoughts with our dev team on how to make our game even better. This has been a labor of love for all of us here at Carbine, and the response we've received
from the fans has us bright eyed about the future of our game. We're on this journey together.
See you in the game!
Article is written by www.Mmomi.com, if you want to buy cheap wow gold & wow items, please visited our website.
New Mount Available with 2-Step Verification!
Imagine you're enjoying all Nexus has to offer. You've obtained the rarest of Housing decor, you've maxed your Arena rank in PvP, and you're swimming in gold
like the Nexus version of Scrooge McDuck. Living the good life, right?
Then all of a sudden, you log in and all your items are gone, your character's left cold and nude in the middle of the capital, and your hard-earned cash has
been stolen! That's just the worst.
Now imagine that you have 2-Step Verification set-up and it's back to the good life. Your items are safe, your gold's secure. Now your account's much less at
risk of being compromised and you can focus on the important stuff.
As if keeping all of your hard earned loot secure isn't reason enough to apply 2-Step Verification to your account, we're sweetening up the rewards, cupcake.
You'll still get your usual incentive:
2% XP, Renown, and Prestige bonus
Cybernetic Eyepatch
In-game title of Certifiably Certified
But starting July 10th, anyone with an active 2-Step Verification attached to their account gets one of the sweetest rides on Nexus, the Retroblade Mount.
If you're already enrolled in 2-Step, you will automatically receive the Retroblade Mount in your Account Inventory by July 10. Don't have 2-Step
Verification but want a sweet mount and a safe account? Check out our Knowledge Base article or read our FAQ below to learn more about 2-Step Verification!
So don't sit back and let the hackers win. Get 2-Step Verification today and live the good life!
Why do I need to add 2-Step Verification?
We get it, nobody likes taking orders. But hey, you don't have to do anything. 2-Step Verification isn't required, but it is recommended.
It adds an additional layer of security that keeps your account safe from hackers.
How does the 2-Step Verification keep my account safe?
If you think of your account like a house, your password is the door. Adding 2-Step Verification to that is like putting a heavy-duty lock on that
door. You wouldn't leave your door unlocked, would you?
What are the other incentives for applying a 2-Step Verification?
You get sweet in-game items: the Retro Blade mount, the Cybernetic Eyepatch, an in-game title that'll make you the envy of Nexus. You also get a buff
that boosts your XP, Prestige, and Renown.
Once I have 2-Step Verification set up, what changes?
Logging into WildStar will look a little different, as you'll have that extra layer of security to get through. When you log in, enter your username
and password as normal. After that, a pop-up window with a keypad will show over your normal sign-in page, where you'll enter a six-digit code generated by
your chosen authenticator, such as the Google Authenticator App (iTunes, Android)
Keys on the keypad are positioned randomly and you'll have to click on each key with your mouse.
Article is written by www.Mmomi.com, if you want to buy cheap wow gold & wow items, please visited our website.
Friday, July 11, 2014
Woowowgold Archivist: Talents have come full circle
(Woowowgold wow gold) - WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?
The Warlords of Draenor patch 6.0 notes have revealed the latest changes to WoW's ever-evolving talent system. Talents have remained a core system in WoW since its earliest days, the primary method that allows players to make their characters distinct.
In the beta for WoW and throughout vanilla, talent trees were a bit of a mess, as Archivist covered. Today, we'll examine how those early trees came to be expanded, refined, and then scrapped for a very different system. We'll also look at how Warlords is bringing back the earliest version of talent trees in a brand new way.
Article Source: http://www.woowowgold.com
Email:sales@woowowgold.com
Mygameg.com - Two specs are better than one
(Best Wow Gold Seller) - In Wrath, Blizzard doubled-down on talent trees. Wrath expanded the trees even further, with another ten points and another layer of talents added at the bottom of each tree.
However, Wrath also introduced Dual Specialization in patch 3.1. The dual spec ability was one of cheap wow gold in stock. Suddenly, you could switch from an elemental shaman to a resto shaman on the fly, instead of hearthing to town, resetting your points, respending your points, setting up your bars with the different spells, etc. Players could have separate specs for PvE and PvP. Raiders could set up one talent configuration for single target DPS and one for cleaving down adds.
Blizzard also added the Equipment Manager, which allowed you to save your different sets of armor and weapons for each spec or role. Most players already had an addon for this, but the official one was a great substitute.
Overall, players had far less incentive to use hybrid builds in Wrath. They could change their role to what the raid or the arena team needed with the click of a button. Some players stuck to their hybrid ways, but such builds became more and more fringe.
Meanwhile, the trees had become enormous: 71 points distributed over 11 tiers per tree. Classes had more than 80 different talents to choose from -- almost double the talent choices of classic WoW. Here's what they looked like back then:
Article Source: www.mygameg.com
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