Sunday, November 22, 2015

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Thursday, November 12, 2015

FUT 16 - Promotion or Profiteering?

The simple fact is, that every time a big or unique player gets released into Ultimate Team, EA's digital revenue spikes. So from their perspective why not release more Hero's? That strategy (if it is at play) is an incredibly dangerous one, and it's a very slippery slope once you get started. As soon as your profits break all known records (which they have) they always need to be bettered in the eyes of shareholders, and for us that only means more and more of this stuff happening in FUT. A self perpetuating spiral of doom if you will.

What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.

FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.

Except however, for a few slightly worrying new trends in Ultimate Team.

Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.

The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?

That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.

EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.

Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?

Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.

Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.

All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.fut 16 coins



The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.

How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.

Wednesday, September 16, 2015

Top 20 Bundesliga Player Ratings - FIFA 16

Here are the top 20 players from the Bundesliga in FIFA 16.

20. Thiago - FC Bayern Munchen

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19. Benedikt Howedes - FC Schalke 04

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18. Sokratis - Borussia Dortmund

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17. Bernd Leno - Bayer Leverkusen

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16. Mario Gotze - FC Bayern M��nchen

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15. Javi Martinez - FC Bayern Munchen

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14. Medhi Benatia - FC Bayern Munchen

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13. Xabi Alonso - FC Bayern Munchen

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12. David Alaba - FC Bayern Munchen

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11. Naldo - VfL Wolfsburg

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10. Mats Hummels - Borussia Dortmund

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9. Marco Reus

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8. Arturo Vidal - FC Bayern Munchen

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7. Thomas Muller - FC Bayern Munchen

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6. Franck Ribery - FC Bayern Munchen

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5. Robert Lewandowski - FC Bayern Munchen

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4. Philipp Lahm - FC Bayern Munchen

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3. Jerome Boateng - FC Bayern Munchen

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2. Arjen Robben - FC Bayern Munchen

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1. Manuel Neuer - FC Bayern Munchen

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Saturday, August 29, 2015

FIFA 16: Predicting Every Tottenham Player Rating

Tottenham Hotspur had a relatively positive Premier League 2014/15 campaign and finished in fifth place, just six points behind those coveted Champions League places. Essentially they did a Tottenham. Mauricio Pochettinos side looked brilliant at times but couldnt maintain their challenge for the top four, dropping points against Burnley, Stoke and Aston`Villa during the business end of last season.

FIFA-wise Tottenham represent a sturdy pair of hands who can do you proud against West Ham, Newcastle and Stoke but against the top teams they dont represent enough quality for you to continuously challenge your mate who has gleefully selected Man United. Spurs big-game players such as Christian Eriksen, Hugo Lloris and (this years) Harry Kane will guarantee you some luxurious button-pressing on FIFA 16 coins but have the North London side improved enough during the summer transfer window to begin to compete with big boys?

Not really. On a whole Tottenhams player ratings will definitely improve due to the number of young players who broke into the first team last season.Positive performances from Mason, Nacer Chadli and Danny Rose will give Pochettinos side a boost alongside new signings, Toby Alderweireld and Clinton NJie but the lack of big spending this transfer window means Spurs will be continue to be the best of the non-elite sides.

This article will look at each player poised to be in Tottenhams team next season and attempt to predict the rating that they will be given by EA Sports football brains. The algorithm being used takes the performances from last season combined with their FUT (FIFA Ultimate Team) card from last term.

Wednesday, July 22, 2015

“Soon” sounds awfully optimistic.Square Enix Yanks Bug-Ridden Final Fantasy XIV on Mac

Waves of vitriolic gamers forced Final Fantasy publisher Square Enix’s hand, prompting the company to suspend sales of the Mac version of its online roleplaying opus heading into the holiday weekend, citing—as with Arkham Knight—serious performance issues. The game’s producer/director Naoki Yoshida outlined the issue in a 2,000-word mea culpa on Square Enix’s forums. In summary: the Mac version was released too soon, the system requirements were set too low, and boy is Square Enix ever sorry. The word “apologize” occurs seven times on the page. The Mac version of Final Fantasy XIV uses middleware developed by TransGaming to get Windows’ DirectX visual systems working in the Mac’s OpenGL environment. That, in portability parlance, is what’s known as a wrapper, and since wrappers have to translate crazy-complex rendering logic in realtime, they always induce a performance penalty. Studios use wrappers to port games much faster, lowering their development costs. But what’s interesting in Yoshida’s disclosure is his claim that a native OpenGL version would still have been significantly inferior to the DirectX version. “Taking into account FFXIV’s high-end graphics, and the need to simultaneously render multiple objects, we determined that it would be near impossible to provide the same frame rate in native OpenGL that could be achieved with DirectX,” he writes, going on to explain why, and that both cost and the low rate of native performance returns led to the company’s decision to use a wrapper. Long story short, if you want to play Final Fantasy XIV at maximal speeds on a Mac, use Boot Camp. If you want a refund, Square Enix has you covered here. And if you bought the game and plan to ride things out, Yoshida says the company plans to update the game’s system requirements imminently, continue to improve the game’s performance, and once those two points align, re-release the game for sale. Indeed, Yoshida writes that “With the adoption of DirectX11 for Mac, and the replacement of OpenGL with a new graphics API in Apple’s next OS, the fundamental gap in current performance issues may soon be eliminated.”

Thursday, July 16, 2015

Elder Scrolls Online PS4, Xbox One, PC: Tamriel Unlimited changes revealed

The new pack from ZeniMax Online Studios will launch first on PC on August 31, then Xbox One on September 15, followed finally by PlayStation 4 on September 16. The heart of the Cyrodiilic Empire has fallen to Daedric Prince Molag Bal and it is up to the three alliances to retake the Imperial City while still fighting amongst themselves. The Imperial City is the first DLC game pack for Elder Scrolls Online and has been promised to add hours of additional gameplay. New areas, quests, enemies, and exclusive items are set to be added, while pricing depends on the status of a players ESO Plus membership. The full Imperial City DLC game pack is included with an active ESO Plus membership, although if you are not an ESO Plus member, or your membership lapses, the Imperial City DLC game pack will cost 2,500 crowns in the ESOTU Store. The Imperial City will come in two parts-the DLC game pack, and the base-game patch, while everyone who owns The Elder Scrolls Online: Tamriel Unlimited will receive the base-game patch at no cost.

Tuesday, July 7, 2015

Real Madrid vs Real Madrid on FIFA 15

We play the "same shirts mega challenge" because there are no real games to preview Those who have played FIFA 15 since its release will have noticed a recurring theme online; an annoying, impossible-to-escape reality in which every single person you play against chooses Real Madrid. Real Madrid are just too good in the game. All the pace, all the power, all the Ronaldo, Bale and Benzema. The UK FIFA champion told our very own Tom Edwards that his number one tip for winning at FIFA was simply, "go as Real Madrid".www.gmfifa.com And so, to celebrate the absence of any real football taking place this week, we have simulated the pinnacle of all FIFA 15 games: Real Madrid vs Real Madrid. To make this less boring and add a touch of spice, we have played the game wearing the exact same iconic white strip, making the deduction of who you are passing to very difficult. What ensued was a game of FIFA full of twists, turns and ridiculous penalty decisions. Enjoy.www.gmusd.com

Thursday, July 2, 2015

ArenaNet added that specific refund timings as well as the extra character slot timings will be revealed soon.

"For all players who purchased the Guild Wars 2 core game from our website and registered it between January 23, 2015 and June 16, 2015 in anticipation of Guild Wars 2: Heart of Thorns, we will automatically refund what you paid for the core game should you decide to pre-purchase Guild Wars 2: Heart of Thorns from our website or in-game store any time through July 31, 2015. If you take advantage of this refund and pre-purchase Guild Wars 2: Heart of Thorns, all of your current account progress will be kept intact. "If you purchased the core Guild Wars 2 game from our website and registered it between January 23, 2015 and June 16, 2015, and you no longer want to play Guild Wars 2, we will refund your core game purchase price and close your account provided you make the request by July 31, 2015. Please contact our Customer Support team to make this request. "If you purchased the core game from a third party, we are unable to provide a refund. However, if you registered the core game between January 23, 2015 and June 16, 2015 and upgrade it by pre-purchasing any Guild Wars 2: Heart of Thorns edition before Guild Wars 2: Heart of Thorns' launch, we will add one additional character slot to your Guild Wars 2 account."www.mmozt.com ArenaNet added that specific refund timings as well as the extra character slot timings will be revealed soon.

Sunday, May 31, 2015

Gearing Up for Apexis Changes in Patch 6.1


In Warlords of Draenor, players can use Apexis Crystals to buy new gear, collectable items, and even Followers. With enough Crystals, even those who are having no luck with the RNG goblins can get new and powerful gear to help them take their adventures in Azeroth even further. Currently, the Apexis traders in the Horde town of Warspear and Alliance town of Stormshield offer gear up to item level 655, but in Patch 6.1, you’ll be able to trade up to ilvl 670 Ethereal Waist, Head, Wrist, Legs, Hands, Back, and Finger (ring) items.

There are already lots of ways to get Apexis Crystals, and with the patch we’re introducing even more in the form of new Missions and purchasable Scouting Missives, which will be available for 200 Garrison Resources each. These Missives can be purchased in your Garrison and will unlock an additional Apexis Crystal daily quest.

A change to questing is also coming with the patch that makes it so players will no longer be able to work on quests and complete them while in a Raid group (though Apexis Crystals will still drop from enemies). You’ll still be able to use the Group Finder tool to locate five-player groups you can join to complete your Apexis dailies.

You can read the complete Patch 6.1 notes here.

For more information on gathering and spending Apexis Crystals, check out Wowhead’s handy guide.

Tuesday, May 12, 2015

FIFA 15 review: football fantasy

One play and its aftermath fairly summarize the subtle distinction of FIFA 15 from the five-year run of best-in-class offerings that preceded it.
It was beyond the 90th minute in a match between FC Barcelona, one of the best teams in the game, and Tottenham Hotspur, under my frantic direction. We'd given up a goal at the end of the first half and now I was looking at a 1-0 loss. I sent the entire team into an all-out attack.

Then the miracle happened. Not only did it look like one, it felt like one.

My goalkeeper scooped up an indifferent Barcelona shot and boomed the ball well past midfield. Federico Fazio chest-trapped it and, in one motion, turned and lobbed a soft ball to Emmanuel Adebayor, steaming in from the left. The striker headed it into the back of the net past the bewildered defenders and a frozen goalkeeper. It must have taken less than 10 seconds, start to finish.

Adebayor raced to the corner flag, pursued by nine delirious teammates, and was pinned to the ground. White Hart Lane shook; the speakers poured forth the crowd's joy. The camera vibrated as the images cycled-there's Messi! Head down, hands on hips! Absolutely stoic.

In that scene are the key ingredients of the FIFA 15 experience: the new television presentation, the emphasis on player reactions and emotions, a lucky bounce or two from the new momentum-based physics added to the ball, a goalie caught flat-footed, and a big goal. Absolutely the big goal.

Friday, March 27, 2015

Bug Fixes and New Rosters Available in New FIFA 15 Ultimate Team Update for Windows Phones

The most recent updates for FIFA 15 brought new bug fixes for consoles and PCs. In addition, the new Major League Soccer (MLS) expansion clubs, Orlando City SC and New York City FC, were added to the game.

Though the mobile app hasn’t introduced the new clubs, there has been new features added to the game and bug fixes.

An update for FIFA 15 Ultimate Team on Windows and Windows Phone has just been released, and with it comes all the updated player rosters following the closure of the January transfer window for the big leagues in Europe, in addition to stability improvements to the connection of the app to EA servers.

The downloadable version for FIFA 15 Ultimate Team update for Windows and Windows Phone are located in the links below.