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Tuesday, March 15, 2016
FIFA 16 was the best-selling game on Amazon last year
FIFA 16 was the best-selling game on Amazon last year, and the 10th best-selling item across its entire product line-up, the retailer has revealed.
While sales figures for the game have not been revealed, EA's latest football game managed to outsell Call of Duty: Black Ops 3, which landed at No.2 in Amazon's best-selling video games of 2015, and Fallout 4 at No.3.
The retailer's report also suggests that Grand Theft Auto V was the fourth best-selling game of the year, with FIFA 15 in at No.5. Sales data is said to have been recorded between January 1, 2015-December 13, 2015.
The best-selling game in the run-up to Christmas, however, (which Amazon says is based on unit sales between November 1-December 13) was Fallout 4, ahead of Black Ops 3 at No.2 and Star Wars Battlefront at No.3.
It isn't yet known which game came out on top in the UK across all retailers.
Black Ops 3, meanwhile, continues to dominate the top of the weekly UK charts, holding on to the top spot for four weeks in a row to become the first No.1 of 2016.
Sunday, January 3, 2016
Fifa 16-Liverpool best young player
Fifa 16 is a widely popular, annually released game created by EA and adored by football fans around the world, but which Liverpool player grows into an incredible asset in this years version of the game?
If you're a Liverpool fan who plays Fifa 16, you probably already have a career mode going, but if your main focus is ultimate team you might not be all that familiar with the outstanding Joe Gomez. In the games career mode, Gomez starts out as a lowly 68 rated left-back, however I promise you he becomes amazing!
Going off statistics and numbers, his current potential in game is 80, meaning he can grow 12 overall ratings through training and general use of the player. What's best about Gomez in game his how good he feels when he finally grows. Even when he reaches around 75 rated (which he did in just one season of my career mode) he feels incredible to use. His speed allows him to dash up the wing and provide overlapping runs if you play a central formation, and his defending improves so quickly he goes from being a liability to an asset.
He is capable of playing LB, CB and RB, so training Joe Gomez from the start of your career mode will give you the perfect defensive player to fill any gaps and allow rotation between big games. He's quick, tall and good in the air, making Gomez a perfect defender to utilise no matter what. If you get rid of this player, you're missing out!
If you don't feel like 'wasting' a training spot on the English youngster, you could even use the loan system within the game to allow him to grow away from your club, and then recall him when he becomes a high enough rating to perform well. Gomez is also an incredible signing if you start as a manager of a lower league club, as he'll grow very fast. Buy fifa 16 coins
If you're a Liverpool fan who plays Fifa 16, you probably already have a career mode going, but if your main focus is ultimate team you might not be all that familiar with the outstanding Joe Gomez. In the games career mode, Gomez starts out as a lowly 68 rated left-back, however I promise you he becomes amazing!
Going off statistics and numbers, his current potential in game is 80, meaning he can grow 12 overall ratings through training and general use of the player. What's best about Gomez in game his how good he feels when he finally grows. Even when he reaches around 75 rated (which he did in just one season of my career mode) he feels incredible to use. His speed allows him to dash up the wing and provide overlapping runs if you play a central formation, and his defending improves so quickly he goes from being a liability to an asset.
He is capable of playing LB, CB and RB, so training Joe Gomez from the start of your career mode will give you the perfect defensive player to fill any gaps and allow rotation between big games. He's quick, tall and good in the air, making Gomez a perfect defender to utilise no matter what. If you get rid of this player, you're missing out!
If you don't feel like 'wasting' a training spot on the English youngster, you could even use the loan system within the game to allow him to grow away from your club, and then recall him when he becomes a high enough rating to perform well. Gomez is also an incredible signing if you start as a manager of a lower league club, as he'll grow very fast. Buy fifa 16 coins
Sunday, November 22, 2015
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Thursday, November 12, 2015
FUT 16 - Promotion or Profiteering?
The simple fact is, that every time a big or unique player gets released into Ultimate Team, EA's digital revenue spikes. So from their perspective why not release more Hero's? That strategy (if it is at play) is an incredibly dangerous one, and it's a very slippery slope once you get started. As soon as your profits break all known records (which they have) they always need to be bettered in the eyes of shareholders, and for us that only means more and more of this stuff happening in FUT. A self perpetuating spiral of doom if you will.
What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.
FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.
Except however, for a few slightly worrying new trends in Ultimate Team.
Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.
The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?
That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.
EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.
Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?
Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.
Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.
All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.fut 16 coins
The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.
How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.
What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.
FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.
Except however, for a few slightly worrying new trends in Ultimate Team.
Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.
The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?
That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.
EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.
Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?
Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.
Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.
All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.fut 16 coins
The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.
How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.
Wednesday, September 16, 2015
Top 20 Bundesliga Player Ratings - FIFA 16
Here are the top 20 players from the Bundesliga in FIFA 16.
20. Thiago - FC Bayern Munchen
19. Benedikt Howedes - FC Schalke 04
18. Sokratis - Borussia Dortmund
17. Bernd Leno - Bayer Leverkusen
16. Mario Gotze - FC Bayern M��nchen
15. Javi Martinez - FC Bayern Munchen
14. Medhi Benatia - FC Bayern Munchen
13. Xabi Alonso - FC Bayern Munchen
12. David Alaba - FC Bayern Munchen
11. Naldo - VfL Wolfsburg
10. Mats Hummels - Borussia Dortmund
9. Marco Reus
8. Arturo Vidal - FC Bayern Munchen
7. Thomas Muller - FC Bayern Munchen
6. Franck Ribery - FC Bayern Munchen
5. Robert Lewandowski - FC Bayern Munchen
4. Philipp Lahm - FC Bayern Munchen
3. Jerome Boateng - FC Bayern Munchen
2. Arjen Robben - FC Bayern Munchen
1. Manuel Neuer - FC Bayern Munchen
Saturday, August 29, 2015
FIFA 16: Predicting Every Tottenham Player Rating
Tottenham Hotspur had a relatively positive Premier League 2014/15 campaign and finished in fifth place, just six points behind those coveted Champions League places. Essentially they did a Tottenham. Mauricio Pochettinos side looked brilliant at times but couldnt maintain their challenge for the top four, dropping points against Burnley, Stoke and Aston`Villa during the business end of last season.
FIFA-wise Tottenham represent a sturdy pair of hands who can do you proud against West Ham, Newcastle and Stoke but against the top teams they dont represent enough quality for you to continuously challenge your mate who has gleefully selected Man United. Spurs big-game players such as Christian Eriksen, Hugo Lloris and (this years) Harry Kane will guarantee you some luxurious button-pressing on FIFA 16 coins but have the North London side improved enough during the summer transfer window to begin to compete with big boys?
Not really. On a whole Tottenhams player ratings will definitely improve due to the number of young players who broke into the first team last season.Positive performances from Mason, Nacer Chadli and Danny Rose will give Pochettinos side a boost alongside new signings, Toby Alderweireld and Clinton NJie but the lack of big spending this transfer window means Spurs will be continue to be the best of the non-elite sides.
This article will look at each player poised to be in Tottenhams team next season and attempt to predict the rating that they will be given by EA Sports football brains. The algorithm being used takes the performances from last season combined with their FUT (FIFA Ultimate Team) card from last term.
Wednesday, July 22, 2015
“Soon” sounds awfully optimistic.Square Enix Yanks Bug-Ridden Final Fantasy XIV on Mac
Waves of vitriolic gamers forced Final Fantasy publisher Square Enix’s hand, prompting the company to suspend sales of the Mac version of its online roleplaying opus heading into the holiday weekend, citing—as with Arkham Knight—serious performance issues.
The game’s producer/director Naoki Yoshida outlined the issue in a 2,000-word mea culpa on Square Enix’s forums. In summary: the Mac version was released too soon, the system requirements were set too low, and boy is Square Enix ever sorry. The word “apologize” occurs seven times on the page.
The Mac version of Final Fantasy XIV uses middleware developed by TransGaming to get Windows’ DirectX visual systems working in the Mac’s OpenGL environment. That, in portability parlance, is what’s known as a wrapper, and since wrappers have to translate crazy-complex rendering logic in realtime, they always induce a performance penalty. Studios use wrappers to port games much faster, lowering their development costs. But what’s interesting in Yoshida’s disclosure is his claim that a native OpenGL version would still have been significantly inferior to the DirectX version.
“Taking into account FFXIV’s high-end graphics, and the need to simultaneously render multiple objects, we determined that it would be near impossible to provide the same frame rate in native OpenGL that could be achieved with DirectX,” he writes, going on to explain why, and that both cost and the low rate of native performance returns led to the company’s decision to use a wrapper.
Long story short, if you want to play Final Fantasy XIV at maximal speeds on a Mac, use Boot Camp. If you want a refund, Square Enix has you covered here. And if you bought the game and plan to ride things out, Yoshida says the company plans to update the game’s system requirements imminently, continue to improve the game’s performance, and once those two points align, re-release the game for sale.
Indeed, Yoshida writes that “With the adoption of DirectX11 for Mac, and the replacement of OpenGL with a new graphics API in Apple’s next OS, the fundamental gap in current performance issues may soon be eliminated.”
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